Unreal Engine – Foto-realistic rendering
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What is the Unreal Engine
The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal Tournament. The game itself was released in 1999. Unreal Tournament is known for its fast-paced action and its competitive multiplayer gaming.
The engine is written in C++ and features a high degree of portability, supporting a wide range of platforms. The engine has been used in a large number of commercial and independent games.
The Unreal Engine has a number of features that make it well-suited for creating high-quality triple-A games. One of its most notable features is its renderer, which is capable of producing realistic visuals.
Unreal Engine Renderer
The quality of the Unreal Engine renderer was not always taken for granted, especially in the past when Unreal was first released in 1998.
At that time, the engine was considered a good engine. It was able to render graphics that were on par with, or even better than, what was available in other engines. However, over time, the engine has become more and more competitive in the graphics department.
Nowadays, Unreal is still considered a state of an art engine. There are many other engines that can render graphics as good as Unreal Engines like Unity, or Flax Engine, but they require a lot of work from the developers.
The quality which UE offers out of the box is unmatched.
(Un)Real rendering features
In the latest major release, Unreal Engine 5 added a technology that pushed the quality of the rendering even further! They have added a subsystem called Nanite. It allowed the Engine to completely change how rendering works for static objects. Instead of rendering all vertices as they are created with manual settings of the level of details, Nanite offers vertex streaming and quality control not seen in any other engine. Polycount with Nanite is a song of the past!
Unreal also innovates how we create games and how much programming knowledge you need to start game development. With blueprints, you can just start creating logic without prior experience with programming, and with short 15 minutes tutorial create your first game from scratch not even touching the code.
This no-code solution allows designers to script and hook up events to previously static scenes, reducing the time needed by programmers. They can now focus on more important tasks such as more gameplay features or fewer bugs.
Need to make something Unreal?
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