Boost your game performance!

Precomputed Culling

Pixel perfect occlusion system that will significantly improve the performance of your scenes, without almost any overhead.

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About

Precomputed Culling
Unity

Visibly better culling than Unity

Using time on your computer, precompute/bake your scenes to gain a significant performance boost. The occlusion culling algorithm will find all visible meshes from each point on your scene, using the color-coding algorithm. Then it will save them efficiently and load only when needed.
Heavily occluded scenes like a two-story house with the interior on all floors gained us up to 240% in frame rate!. From 30fps to 72fps on Quest 2. Open world scenes with flat chunked terrain, gained us 10-25%. From 47fps to 60fps on low-end mobile.

Features


5x less vertecies

Image two
Image one

Reduce vertex count by 5x without any loss of quality

This is achieved by baking the scene occlusion data and using it during runtime to cull invisible meshes that hide behind other meshes.

See the comparasion between scene with culling and without, and try to spot the diffrences.

Advanced gizmos

Gizmos and Handles

Scale area using Interactive Gizmos

Use all the tools including build-in gizmos for preview and setup

Drag and drop the boxes exactly as you need them to fit into your scene.

Advanced User Interface

Spot and Cells

Adjust Cells Divisions and Bake spots with Visual Feedback

Preview your changes in the editor with visual feedback!

Fast baking time

Area data

Ready to publish? Not yet, I need to bake Occlusion. And it's done!

~4ms per sample to process all the baking spots in no time!

Speed up your release time with baking in batch mode!

Preview in the editor

Preview bake

Preview your bake result from the editor

Preview your optimizations from the editor. Just press on the spot your place could be in and see if everything looks correct. Debug visual errors from the editor.

Runtime settings

Minimal Required Visiblity

Change minimal required visibility

You decide the quality of the rendering. Add a setting for users with a weaker machine to render less and gain stable FPS!

50% less power

Save GPU power for other effects. Use this extra power for particle effects or better models fidelity

Get Precomputed
now!

Pixel perfect occlusion system that will significantly improve the performance of your scenes, without almost any overhead.

Order Now
  • Support for urp
  • Supports lods
  • Supports transparency
  • Support for legacy (built-in) and hdrp
  • Improve baking times
OTHER FEATURES AND DOCUMENTATION
HAVE A QUESTION?

Frequently asked questions

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